DM-GeoStation1 by Brad Ridder
To play it,just unzip into your Unreal/Maps directory,and start blasting!



This is my very first DM level (or any level for that matter). It
places a strong emphasis on secrets,and knowing where they are and what is in
them can usually save your hide.There is also 2 traps,one triggered by
another player,and one triggered by you. There is no dynamic lights,no
dynamic light movers,no exploding walls,and its designed in a way so 
that there is no way to see all the stuff in a romm at once,which 
really minimizes slowdown. 


Bugs------->Two.In two parts of the level,the textures go whack.Its not
a HOM bug,the textures are just really screwed up.The "FLUSH" console
command doesn't help either.Oh well,its not really important anyway.

Also,in the lava/girder area,it IS possible to get that Megahealth
on the tiny platform,you just must know how to jump it right.The bots
play really good in this level too.
Thanks to----Every single UnrealED site on the net (i've been to all of
them,beileive me!)The tutorials from EZkeel,and helpful advice from VermoorD




Legal Beagles,read this-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-

You may not redistribute this BSP without my explicit permission.You may
not use it as a base for future levels without my permission either
If your smart,you won't sell it either.
UNREAL Copyright 1998 EpicMegaGames Inc.